![]() Ilvessuo told Polygon that the tricks will be easy to perform but difficult to master. The tricks system is mapped to the controller's sticks, allowing players to control their character's legs with the right stick. Trials Fusion also allows players to perform tricks while on their bike, and these tricks will tie into the game's challenges and scoring system. Ilvessuo told Polygon the futuristic aesthetic was intentional because the development team wanted players to know at a glance that this is a new game, set in new environments with new obstacles and new ways to play. In another level set indoors, we raced through a factory where the ramps were mechanical and clicked into place as we approached them. In one level, our driving line involved conquering staircases, smooth concrete surfaces, railings, jagged rocks and a snowy mountain. In a hands-on demo of the game we played, we experienced a series of futuristic environments where sterile, industrial spaces merged with rugged and mountainous environments. Trials Fusion retains the core of the original platform racer and is as punishingly difficult as Trials Evolution. This "total freedom" has led to some of the most varied game design seen in a Trials game. "Then we gave our developers total freedom to invent whatever they like and, if someone finds something good, then we can improve that." "At first, we were like, 'Let's do simple things you can already do in levels, like do a flip,'" said Trials Fusion creative director Antti Ilvessuo. The nature of these challenges vary wildly, from performing a certain number of flips before the end of a track to playing a game of tennis. The game, which will launch in North America on April 16 for PlayStation 4, Windows PC, Xbox 360 and Xbox One, will offer players multiple challenges on each track. Trials Fusion, the sequel to Ubisoft's platform racer Trials Evolution, will feature a challenge mode that will completely transform how players experience the game's race tracks.
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